I'm happy to share my work on the game Assassin's Creed: Shadows. At the start of the project, I was tasked with creating house kits for the game. We explored a new approach using a new tool that allows level artists to swap parts of a house in the world while maintaining the same footprint. For this kit, I did the modeling from L0 to L2.
Special thanks to Charles-Henri Bernier, who took the lead on this kit towards the end and helped debug the navigation issues with the kit.
Lead Artist: Dominic Gladu-Despatis
Texture Artist: Elie Paquiet